
Outer Wilds
Following your curiosity between interconnected discoveries
Outer Wilds is a solar-system mystery built around exploration and a repeating time loop. What you learn, rather than a growing pile of equipment, opens up your next step.

ROUTINE is a first-person science-fiction horror game set on an abandoned lunar base shaped by an 1980s vision of the future.
Checked on Steam October 31, 2026Check on Steam
This suits players who want slow first-person horror where reading a room and remembering its layout matter more than combat. The main trade-off is that the game gives no waypoints, so navigation takes patience and some frustration. Skip it if you want action, clear objective markers, or a game without frequent gore.
ROUTINE is a first-person science-fiction horror game set on an abandoned lunar base shaped by an 1980s vision of the future. You move through very different spaces, from deteriorating living quarters and tram stations to an abandoned mall, looking for evidence about why the base went quiet. There are no waypoint markers, so noticing the layout, reading terminals and recognizing landmarks are part of making progress rather than chores around a map.
Your Cosmonaut Assistance Tool, or C.A.T., is both a practical interface and a source of clues: the Store says it can access critical terminals, help navigate and identify evidence. The threat changes the meaning of exploration, because the enemy believes you are the danger. You may keep investigating, retreat and hide, or try to defend yourself with the C.A.T. as a last resort; the game asks you to judge when information is worth the risk.
Choose it if you enjoy slow, atmospheric exploration where listening and reading a room matter as much as moving forward. Its minimal interface and missing waypoints support immersion, but they also mean the game will not constantly tell you where to go. The Store warns of frequent violence or gore, so the tense mood and mature horror content may be a poor fit if you want action without disturbing scenes or clear objective markers.
At a new junction, pause and pick out a landmark you can recognize on the return trip; a small mental route map is more useful here than rushing toward the next door. Read terminal records and environmental signs before leaving a room, then use the C.A.T. when a machine or clue gives you a reason to. When danger appears, remember that running or hiding is a real option and that the tool is described as a last resort for defense.
The enemy believes you are the threat, so running or hiding is the main response and the C.A.T. is kept as a last resort. If you want to push through by force, this is not that game. Players who enjoy that pressure will find it holds up across a long session.
This is single-player only, with no co-op or PvP, so the whole experience is solo. The controller is fully supported, and the Steam Deck status is playable rather than verified, so expect to adjust settings for the handheld. The only add-on listed is the official soundtrack, so there is no expansion to weigh. The Windows minimum asks for 8 GB of RAM, a GTX 1060 or RX 570, and 10 GB of storage. Korean and Japanese cover interface and subtitles, which means reading the in-game text rather than hearing localized voice work.
Outer Wilds is the related game with a guide, and it is the natural comparison here. ROUTINE's defining difference is that curiosity turns into survival once the base goes quiet, and an enemy who treats you as the danger keeps that pressure on. If that pressure is the draw, ROUTINE is the pick.
At a new junction, pause and pick out a landmark you can recognize on the return trip; a small mental route map is more useful here than rushing toward the next door. Read terminal records and environmental signs before leaving a room, then use the C.A.T. when a machine or clue gives you a reason to. When danger appears, remember that running or hiding is a real option and that the tool is described as a last resort for defense.
Choose it if you enjoy slow, atmospheric exploration where listening and reading a room matter as much as moving forward. Its minimal interface and missing waypoints support immersion, but they also mean the game will not constantly tell you where to go. The Store warns of frequent violence or gore, so the tense mood and mature horror content may be a poor fit if you want action without disturbing scenes or clear objective markers.
Choose it if you want to read a space and piece together how places connect, with a guide ready when you get stuck.
Choose it if you want first-person puzzles built on precise rules and a scripted story, with a lighter tone than ROUTINE.
Mostly. Steam rates ROUTINE Playable on Steam Deck: it runs, but you may need to adjust controls or put up with small text.
Yes. Steam lists full controller support for ROUTINE.
No. Steam lists ROUTINE as single-player only.
Combat is limited. The C.A.T. can stun an enemy as a last resort, but running and hiding are the main responses to threats, and the C.A.T. is also used for terminals and clues.

Following your curiosity between interconnected discoveries
Outer Wilds is a solar-system mystery built around exploration and a repeating time loop. What you learn, rather than a growing pile of equipment, opens up your next step.

Solving a room by understanding space and movement
Portal 2 asks you to solve spatial puzzles by connecting surfaces with portals. Its single-player story pairs the testing chambers with character-driven humor; a separate cooperative campaign uses two players.